The production monitoring of trackjs/javascript-gameshow
involves a series of steps, commands, and checks to ensure the application is running smoothly and effectively. Below are the detailed steps and relevant code examples to support monitoring in the production environment.
Installation and Setup
Before monitoring, ensure all necessary dependencies are installed. Use the following command:
npm install
This command will install all dependencies required for both development and production environments.
Running in Production-Like Environment
To begin monitoring, you should first execute the application in a production-like environment using:
npm run serve
This starts the server, allowing the application to be actively monitored. To check if the application is running correctly, navigate to http://localhost:5000/
.
Building for Production
For actual deployment, create a production-ready build:
npm run build
This command compiles the app to be optimized for production, preparing it for deployment.
Deploying the Application
Once the build is complete, deploy the application with:
npm run deploy
This command is essential for pushing the latest version of the application to the production environment.
Performance Checks
Memory Leaks: Ensure to check for memory leaks regularly. This can be part of your review tasks indicated in the TO-DO list
<todos>
:- [] make sure we don't have any memory leaks
Active Status Monitoring: Monitoring the player statuses in the last standing round is critical. The code section managing this is located within
audience-app
:// Admin Last Standing Status const remainingPlayers = players.filter(player => player.isEligible).length;
Handling Eliminations: If no players answer a question correctly, implement the following logic to redo questions:
if (remainingPlayers === 0) { resetQuestions(); }
Informative Logging
In GameController.ts
, integrate logging that helps in debugging.
For example, you can log prize data for monitoring purposes:
import { DateTime } from "luxon";
console.log(`Current Time: ${DateTime.local().toISO()}`);
console.log(`Prizes Won: ${JSON.stringify(prizes)}`);
This logging will help trace the state of games in production and assist in identifying trends or issues.
Testing
After deploying, it’s crucial to validate functionality. Employ Jest with Enzyme:
npm run test
During tests, especially check the outcome of game scenarios in GameController
:
expect(GameController.getPrizesWon(game)).toMatchObject(expectedPrizes);
This step assures that the logic remains solid after changes, which is essential for continuous monitoring.
Conclusion
Following these steps ensures a robust monitoring strategy for the production instance of trackjs/javascript-gameshow
. Keep refining and validating access to maintain optimal performance and functionality.