TypeScript for Pac-Man

This TypeScript implementation of the classic arcade game Pac-Man aims to illustrate core concepts and best practices. The codebase adheres to the following principles:

1. Type Safety: Leveraging TypeScript’s type system to ensure code correctness and maintainability.

  • Explicit Types: Defining types for variables, parameters, and return values.
  • Interfaces: Defining contracts for objects and functions.
  • Generics: Creating reusable components and algorithms adaptable to different types.

2. Modular Design: Dividing the codebase into cohesive, well-defined modules.

  • Classes: Encapsulating data and behavior within distinct entities.
  • Modules: Organizing code into logical units for better maintainability.
  • Namespaces: Creating logical groups for related code.

3. Game Logic Implementation: Implementing the core game mechanics, including:

  • Game State: Managing the current game state (e.g., player positions, score, level, etc.).
  • Movement: Handling player and ghost movement.
  • Collision Detection: Detecting collisions between game entities.
  • Scoring: Tracking the player’s score and level progression.

Example: The Game Class

// game.ts
          
          class Game {
            // ... (other properties and methods)
            private _level: number;
          
            public get level(): number {
              return this._level;
            }
          
            public set level(value: number) {
              this._level = value;
            }
          }
          

Explanation:

  • Type Safety: The level property is explicitly typed as number and the setter method enforces this type constraint.
  • Encapsulation: The private _level property is accessible only through the get and set methods, enforcing data encapsulation.

Further Exploration: