Game Logic & Mechanics

Understanding how the game functions, from basic movement to complex mechanics like ghost AI.

Game State Management

Learning how the game tracks its current state, manages player progress, and handles events like level transitions.

Scene Management

Understanding how different game scenes are structured, how they transition, and how they contribute to the overall gameplay experience.

Object-Oriented Programming

Analyzing how the code uses object-oriented principles like classes, inheritance, and polymorphism for organization and code reuse.

Data Structures

Identifying the data structures used in the game, like arrays, maps, and custom data structures, to understand data storage and manipulation.

Graphics & Rendering

Understanding how the game renders visuals on the canvas using sprites, animations, and drawing techniques.

Sound & Audio

Exploring how sound effects and background music are integrated and managed to enhance the gameplay experience.

Input & User Interaction

Learning how the game receives and processes user input from keyboard, mouse, or touch events.

Collision Detection

Understanding how the game determines collisions between game objects, such as Pac-Man and ghosts, or Pac-Man and pellets.

Level Design

Analyzing the structure and layout of the game’s levels, including maze design and tile placement.

Testing and Debugging

Understanding how the codebase has been tested and debugged, including the use of unit tests, integration tests, and debugging tools.

CI/CD

Exploring the continuous integration and continuous deployment pipeline used to build, test, and deploy the game.

Security

Evaluating the security measures implemented in the codebase to prevent vulnerabilities and protect the game and its users.

TypeScript

Learning the core concepts of TypeScript, including its syntax, type system, and how it enables type-safe and modular code development.