Sound & Audio
This outline covers the integration of sound effects and background music to enhance the gameplay experience in the Pac-Man game.
Sound Effects
Sound effects are used to provide audio feedback for player actions and game events.
Implementation Details
Sound effects are managed using the SoundEffect
class defined in src/sound.ts
. This class encapsulates the following functionalities:
Loading: The
load()
method is responsible for loading the sound effect from a specified audio file. Theload()
method is typically called during game initialization to preload the sound effects.Playing: The
play()
method initiates playback of the sound effect. It accepts an optional volume parameter that controls the playback volume.Stopping: The
stop()
method terminates the playback of the sound effect.
Example Usage
The following code snippet demonstrates how to play a sound effect when the player collides with a ghost:
// ...
import { SoundEffect } from "./sound";
let eatGhostSound = new SoundEffect();
eatGhostSound.load("assets/sounds/eatghost.wav");
// ...
if (player.collideWithGhost()) {
eatGhostSound.play();
}
// ...
Source: src/sound.ts
Background Music
Background music provides a continuous soundtrack that enhances the overall game atmosphere.
Implementation Details
Background music is managed using the BackgroundMusic
class defined in src/sound.ts
. This class provides the following functionalities:
Loading: The
load()
method is responsible for loading the background music from a specified audio file. Theload()
method is typically called during game initialization to preload the background music.Playing: The
play()
method initiates playback of the background music. It can be configured to play on a loop, ensuring continuous playback throughout the game.Stopping: The
stop()
method terminates the playback of the background music.
Example Usage
The following code snippet demonstrates how to play background music at the start of the game:
// ...
import { BackgroundMusic } from "./sound";
let gameMusic = new BackgroundMusic();
gameMusic.load("assets/sounds/gamemusic.mp3");
// ...
gameMusic.play(true); // true indicates loop playback
// ...
Source: src/sound.ts