Sound & Audio

This outline covers the integration of sound effects and background music to enhance the gameplay experience in the Pac-Man game.

Sound Effects

Sound effects are used to provide audio feedback for player actions and game events.

Implementation Details

Sound effects are managed using the SoundEffect class defined in src/sound.ts. This class encapsulates the following functionalities:

  • Loading: The load() method is responsible for loading the sound effect from a specified audio file. The load() method is typically called during game initialization to preload the sound effects.

  • Playing: The play() method initiates playback of the sound effect. It accepts an optional volume parameter that controls the playback volume.

  • Stopping: The stop() method terminates the playback of the sound effect.

Example Usage

The following code snippet demonstrates how to play a sound effect when the player collides with a ghost:

// ...
          import { SoundEffect } from "./sound";
          
          let eatGhostSound = new SoundEffect();
          eatGhostSound.load("assets/sounds/eatghost.wav"); 
          
          // ...
          
          if (player.collideWithGhost()) {
            eatGhostSound.play(); 
          }
          // ...
          

Source: src/sound.ts

Background Music

Background music provides a continuous soundtrack that enhances the overall game atmosphere.

Implementation Details

Background music is managed using the BackgroundMusic class defined in src/sound.ts. This class provides the following functionalities:

  • Loading: The load() method is responsible for loading the background music from a specified audio file. The load() method is typically called during game initialization to preload the background music.

  • Playing: The play() method initiates playback of the background music. It can be configured to play on a loop, ensuring continuous playback throughout the game.

  • Stopping: The stop() method terminates the playback of the background music.

Example Usage

The following code snippet demonstrates how to play background music at the start of the game:

// ...
          import { BackgroundMusic } from "./sound";
          
          let gameMusic = new BackgroundMusic();
          gameMusic.load("assets/sounds/gamemusic.mp3");
          
          // ...
          
          gameMusic.play(true); // true indicates loop playback
          // ...
          

Source: src/sound.ts