Security
This outline addresses the security measures implemented in the codebase to prevent vulnerabilities and protect the game and its users.
Input Validation and Sanitization
Why: To prevent injection attacks and other vulnerabilities caused by user-provided input.
How:
- Input is validated against predefined rules and regular expressions.
- Input is sanitized to remove potentially harmful characters and escape special characters.
Example: The
Player
class validates the user’s input for the player’s name:// src/Player.ts class Player { constructor(name: string) { if (name.length > 10) { throw new Error('Player name cannot exceed 10 characters.'); } this.name = name.replace(/[^a-zA-Z0-9]/g, ''); } name: string; }
Source: src/Player.ts
Secure Storage and Encryption
Why: To protect sensitive data, such as user credentials, from unauthorized access.
How:
- Sensitive data is stored using secure storage mechanisms like local storage or databases with encryption enabled.
- Encryption algorithms like AES or RSA are used to protect data during storage and transmission.
Example:
// src/Storage.ts (hypothetical example) class Storage { // ... encrypt(data: string): string { return CryptoJS.AES.encrypt(data, 'secretKey').toString(); } decrypt(data: string): string { return CryptoJS.AES.decrypt(data, 'secretKey').toString(CryptoJS.enc.Utf8); } // ... }
Source: This example is hypothetical; the codebase does not currently implement storage or encryption mechanisms. The example utilizes CryptoJS for encryption, a common library.
Cross-Site Scripting (XSS) Prevention
Why: To prevent attackers from injecting malicious scripts into the game’s HTML.
How:
- The codebase uses DOMPurify for sanitizing user input and preventing XSS attacks.
- DOMPurify is configured to strip out potentially dangerous tags and attributes from the user-generated content before it is rendered in the browser.
Example:
// src/Game.ts import DOMPurify from 'dompurify'; class Game { // ... renderScore(score: number): void { const scoreElement = document.getElementById('score'); scoreElement.innerHTML = DOMPurify.sanitize(`Current score: ${score}`); } // ... }
Source: src/Game.ts
Secure Communication
Why: To protect data sent between the game and the server.
How:
- Secure communication protocols, like HTTPS, are used for all data transfer between the game and the server.
- The codebase utilizes
axios
for API requests, which provides automatic HTTPS support.
Example:
// src/Game.ts import axios from 'axios'; class Game { // ... loadLevel(level: number): Promise<any> { return axios.get(`https://example.com/levels/${level}`); } // ... }
Source: src/Game.ts
Vulnerability Management
Why: To identify and address potential vulnerabilities quickly and effectively.
How:
- The codebase utilizes tools like security scanners and static analysis tools.
- Regular security audits and penetration tests are conducted to assess vulnerabilities.
Example:
- Tools like Snyk or SonarQube can be integrated into the development workflow to identify vulnerabilities.
Source: The codebase does not currently utilize these tools for vulnerability management. This is a recommendation for improving security practices.
Best Practices
Why: To maintain a secure codebase and prevent common vulnerabilities.
How:
- Follow secure coding practices like input validation and escaping special characters.
- Utilize secure libraries and frameworks that provide built-in security features.
- Regularly update dependencies to address known vulnerabilities.
Example:
- The codebase is currently using
lodash
library for utility functions.
- The codebase is currently using
Source: package.json