Scene Management

Motivation:

The SceneManager class is the heart of the game’s flow, orchestrating transitions between different game states. It ensures a smooth experience for the player by managing the loading, unloading, and activation of scenes.

Key Concepts:

  • Scene: A distinct part of the game, representing a specific gameplay state, such as the game menu, the gameplay itself, or a victory screen.
  • Scene Manager: A central class responsible for loading, unloading, and managing scenes.

Code Structure:

The SceneManager class in src/SceneManager.ts is responsible for the following:

  • Loading and Unloading Scenes:

    • The loadScene method is called to transition to a new scene, loading the specified scene’s assets and initializing it.
    • The unloadScene method is called to clean up a scene after it’s no longer active, releasing its resources.
  • Switching Between Scenes:

    • setScene handles the core transition logic, ensuring that the correct scene is active and the previous one is deactivated.

Scene Lifecycle:

  • Initialization: Scenes are initialized when they are loaded using the loadScene method. This typically involves setting up the scene’s visuals, components, and event listeners.
  • Activation: When a scene becomes the active scene, it’s notified through the onEnter method, allowing it to start any specific logic or updates.
  • Deactivation: When a scene is no longer active, it’s notified through the onExit method, allowing it to pause or clean up any ongoing actions.

Usage Examples:

  • Loading the Game Menu:

    SceneManager.loadScene(GameMenuScene);
              
  • Starting the Game:

    SceneManager.loadScene(GameScene);
              
  • Displaying the Game Over Screen:

    SceneManager.loadScene(GameOverScene);
              

Implementation Details:

  • SceneManager Class:

    • loadScene(scene: any): void - Loads the specified scene.
    • unloadScene(scene: any): void - Unloads the specified scene.
    • setScene(scene: any): void - Switches to the specified scene.
  • Scene Interface:

    • onEnter(): void - Called when the scene becomes active.
    • onExit(): void - Called when the scene is deactivated.

Source: