Scene Management
Motivation:
The SceneManager
class is the heart of the game’s flow, orchestrating transitions between different game states. It ensures a smooth experience for the player by managing the loading, unloading, and activation of scenes.
Key Concepts:
- Scene: A distinct part of the game, representing a specific gameplay state, such as the game menu, the gameplay itself, or a victory screen.
- Scene Manager: A central class responsible for loading, unloading, and managing scenes.
Code Structure:
The SceneManager
class in src/SceneManager.ts
is responsible for the following:
Loading and Unloading Scenes:
- The
loadScene
method is called to transition to a new scene, loading the specified scene’s assets and initializing it. - The
unloadScene
method is called to clean up a scene after it’s no longer active, releasing its resources.
- The
Switching Between Scenes:
setScene
handles the core transition logic, ensuring that the correct scene is active and the previous one is deactivated.
Scene Lifecycle:
- Initialization: Scenes are initialized when they are loaded using the
loadScene
method. This typically involves setting up the scene’s visuals, components, and event listeners. - Activation: When a scene becomes the active scene, it’s notified through the
onEnter
method, allowing it to start any specific logic or updates. - Deactivation: When a scene is no longer active, it’s notified through the
onExit
method, allowing it to pause or clean up any ongoing actions.
Usage Examples:
Loading the Game Menu:
SceneManager.loadScene(GameMenuScene);
Starting the Game:
SceneManager.loadScene(GameScene);
Displaying the Game Over Screen:
SceneManager.loadScene(GameOverScene);
Implementation Details:
SceneManager
Class:loadScene(scene: any): void
- Loads the specified scene.unloadScene(scene: any): void
- Unloads the specified scene.setScene(scene: any): void
- Switches to the specified scene.
Scene Interface:
onEnter(): void
- Called when the scene becomes active.onExit(): void
- Called when the scene is deactivated.
Source: