Object-Oriented Programming in Pacman-Typescript
This outline explores how the codebase utilizes object-oriented principles. The primary focus is on classes, inheritance, and polymorphism.
Classes
Purpose: Classes are the building blocks for creating reusable objects. They encapsulate data (properties) and behavior (methods) to represent entities in the game.
Example:
Game
Class:game.ts
src/game.ts- Properties:
canvas
: Reference to the HTML canvas element.ctx
: Canvas 2D drawing context.pacman
: Reference to the Pacman instance.ghosts
: Array of Ghost instances.pellets
: Array of Pellet instances.powerPellets
: Array of PowerPellet instances.score
: Current game score.lives
: Number of remaining lives.level
: Current game level.
- Methods:
start()
: Initializes the game.update()
: Updates game state and handles logic.draw()
: Renders game elements on the canvas.reset()
: Resets the game to its initial state.
Example (Modified):
class Game {
// Properties
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
pacman: Pacman;
ghosts: Ghost[];
pellets: Pellet[];
powerPellets: PowerPellet[];
score: number;
lives: number;
level: number;
// Methods
start() {
// Initialize game state
}
update() {
// Update game state and logic
}
draw() {
// Render game elements on the canvas
}
reset() {
// Reset the game to its initial state
}
}
// Example Usage
const game = new Game();
game.start();
Inheritance
Purpose: Inheritance allows you to create new classes based on existing ones, inheriting their properties and methods. This promotes code reuse and organization.
Example:
Ghost
Class: src/ghost.tsBlinky
Class: src/ghost.tsPinky
Class: src/ghost.tsInky
Class: src/ghost.tsClyde
Class: src/ghost.ts
Example (Modified):
class Ghost {
// Common ghost properties and methods
}
class Blinky extends Ghost {
// Blinky-specific properties and methods
}
class Pinky extends Ghost {
// Pinky-specific properties and methods
}
// ... (Inky, Clyde)
// Example Usage
const blinky = new Blinky();
const pinky = new Pinky();
// Access inherited properties and methods
blinky.position = { x: 100, y: 100 };
pinky.move();
Polymorphism
Purpose: Polymorphism allows objects of different classes to be treated as objects of a common type. This enables code to work with various objects without knowing their specific type.
Example:
Ghost
Class: Provides common methods likemove()
anddraw()
.Blinky
,Pinky
,Inky
, andClyde
Classes: Implement themove()
method with specific behaviors for each ghost type.
Example (Modified):
class Ghost {
// ...
move() {
// General movement logic
}
// ...
}
class Blinky extends Ghost {
move() {
// Blinky-specific movement logic
}
}
// ... (Pinky, Inky, Clyde)
// Example Usage
const ghosts: Ghost[] = [new Blinky(), new Pinky(), new Inky(), new Clyde()];
// Loop through all ghosts and call the move() method
for (const ghost of ghosts) {
ghost.move(); // Polymorphic call - appropriate move() implementation is executed based on the ghost's type
}
This outline provides a foundation for understanding the object-oriented principles employed in the pacman-typescript
codebase. It illustrates how classes, inheritance, and polymorphism contribute to its organization and code reuse.