Game Mechanics

This category covers the core gameplay elements, including: Movement: How Pacman and the ghosts move, including the maze navigation and collision detection. Scoring: How points are awarded for eating dots, pellets, fruits, and ghosts. Lives: How the player loses lives and how extra lives are earned. Levels: How the game progresses through levels and how the difficulty increases.

Modes

Exploring different gameplay modes like classic mode, or potential additional modes.

Pellets

How power pellets work and how they affect Pacman and the ghosts. Fruits: How fruits are triggered and the points they award.

Behavior

Understanding the movement patterns of each ghost type.

Game Architecture

Focuses on the underlying structure and design of the game.

Design

Examining the use of classes and inheritance to create game objects.

Loop

How the game is updated and rendered frame-by-frame.

Handling

How player input is processed.

Management

How different scenes are handled.

Structures

Analyzing the use of data structures to store game information. Concurrency/Timers: How timers and asynchronous operations are used.

Visuals and Audio

Explores the visual and audio components of the game. Sprites: How sprites are created, animated, and displayed on the canvas. Spritesheets: Examining the use of spritesheets for efficient image management.

API

Understanding how the HTML5 Canvas API is used to draw game elements.

Effects

How sounds are loaded, played, and managed during the game. Music: Exploring how music is used to enhance the gameplay experience.

TypeScript Features

Illustrates the use of TypeScript language features within the code. Types: How types are used for code clarity, safety, and static analysis. Interfaces: Defining contracts for object properties and methods. Classes: Understanding class structure and how it’s used to model game objects. Modules: How modules are used to organize and reuse code. Generics: Exploring how generics enhance code reusability.

Project Structure

Examining the project’s file organization and its impact on code maintainability.

Folder

Understanding the purpose of core components and their reusability.

Performance Optimization

Looking at techniques used to optimize the game’s performance.

Rate

Exploring strategies to maintain a consistent frame rate.

Detection

Optimizing collision detection to minimize performance overhead.

Loading

Improving the loading times of game assets.

Code Style and Best Practices

Examining the codebase from the perspective of readability, maintainability, and adherence to best practices.