Reason

Understanding the core principles of game development, including game loop, game states, input handling, and rendering, is crucial for navigating this game engine.

Reason

Learn how to create and manipulate 2D graphics, sprites, and animations using APIs like OpenGL or DirectX within the context of the game engine.

Reason

Analyze how scenes are organized, managed, and transitioned between in the game engine, understanding concepts like scene hierarchy, object instantiation, and scene loading.

Reason

Explore how the game engine implements ECS for managing game objects and their attributes (components) effectively.

Reason

Understand how input events like keyboard, mouse, and gamepad are captured and processed within the game engine.

Reason

Investigate how the game engine integrates with a physics engine (likely Box2D or similar) to simulate realistic physical interactions.

Reason

Analyze how the game engine facilitates implementation of game logic, scripting, and basic AI behaviors for NPCs and entities.

Reason

Understand the structure and features of the game engine’s UI system, including layout, widgets, event handling, and data binding.

Reason

Explore how the game engine manages assets like textures, sounds, and models, including loading, caching, and unloading.

Reason

Analyze the existing testing framework and debugging tools used in the project, including unit testing, integration testing, and debugging techniques.