User Input Handling
This section outlines the user input handling mechanism employed within the Pac-Man Blazor game.
Keyboard Controls
Keyboard controls are the primary means of controlling Pac-Man’s movement in the game. The following table maps keyboard keys to their corresponding game actions:
Key | Action |
---|---|
Arrow Up | Move Pac-Man Up |
Arrow Down | Move Pac-Man Down |
Arrow Left | Move Pac-Man Left |
Arrow Right | Move Pac-Man Right |
Code:
// ... (Inside the PacManGame component)
private void OnKeyDown(KeyboardEventArgs e)
{
// ... (Handle specific key events)
if (e.Key == "ArrowUp" || e.Key == "Up")
{
_direction = Direction.Up;
}
else if (e.Key == "ArrowDown" || e.Key == "Down")
{
_direction = Direction.Down;
}
else if (e.Key == "ArrowLeft" || e.Key == "Left")
{
_direction = Direction.Left;
}
else if (e.Key == "ArrowRight" || e.Key == "Right")
{
_direction = Direction.Right;
}
}
// ... (Inside the PacManGame component)
// _direction variable is used to store the intended direction
// of movement for Pac-Man. It is updated based on the key presses.
Reference: src/PacManBlazor/Pages/PacManGame.razor
Touch Input
Touch input allows for game control on touch-enabled devices. The game utilizes the Blazor OnPointerDown
event to detect touch events.
Code:
// ... (Inside the PacManGame component)
private void OnPointerDown(PointerEventArgs e)
{
// ... (Calculate touch position relative to the game board)
// ... (Determine the closest direction to the touch point)
}
Reference: src/PacManBlazor/Pages/PacManGame.razor
Swipe Input
Swipe input is supported for more intuitive navigation on touch devices. The game leverages the OnPointerMove
event to capture swipe gestures.
Code:
// ... (Inside the PacManGame component)
private void OnPointerMove(PointerEventArgs e)
{
// ... (Calculate the swipe distance and direction)
// ... (Determine the swipe action and update the game state)
}
Reference: src/PacManBlazor/Pages/PacManGame.razor
Game State Updates
User input triggers updates to the game state. These updates are reflected in the game’s rendering through the Blazor rendering pipeline.
Code:
// ... (Inside the PacManGame component)
// Updates the Pac-Man position and direction based on the input.
private void UpdateGameState()
{
// ... (Update the Pac-Man's position and direction)
}
Reference: src/PacManBlazor/Pages/PacManGame.razor