Blazor and WebAssembly

Understanding the fundamentals of Blazor and WebAssembly, including how Blazor applications run in the browser and how to interact with the browser DOM. This is essential to grasp the underlying technology driving the project.

Game Development with Blazor

Learning how to create a game using Blazor, including techniques for handling user input, drawing graphics, and implementing game logic. This topic will be crucial for understanding the game’s core mechanics.

Canvas API

Mastering the HTML5 Canvas API for drawing graphics within the browser, as it is the primary rendering engine for the game. This topic will delve into drawing primitives, animation, and working with canvas elements.

C# and .NET

Familiarizing yourself with C# and the .NET framework, which form the foundation of the game’s backend logic and data structures. This topic will cover core programming concepts, object-oriented programming, and .NET libraries used in the project.

Blazor.Extensions.Canvas

Understanding this NuGet package and its role in bridging the gap between Blazor and the HTML5 Canvas API. This topic will cover how to use the package for rendering game elements.

Game Loop and Animation

Learning how the game loop is structured to achieve a consistent 60FPS animation rate. This topic will involve understanding frame rate management, timing, and optimizing performance for smooth gameplay.

User Input Handling

Understanding how the game handles user input, including keyboard events, touch input, and swipes. This topic will explore how user interactions are translated into game actions.

Game State Management

Understanding how the game maintains its state, including player positions, game progress, and levels. This topic will involve data structures used to store and update game state information.

Game Logic

Understanding the game’s logic, including the movement rules for Pac-Man and ghosts, the scoring system, and how the game levels are implemented. This topic will explore the algorithms and decision-making processes that drive gameplay.

Sound Effects and Music

Understanding how sound effects and music are integrated into the game using Howler.js and IJSRuntime to interact with Javascript code. This topic will cover how to load, play, and manage audio assets.

Testing and Debugging

Learning about the testing framework and debugging tools used to ensure code quality and identify errors. This topic will cover unit testing, integration testing, and debugging techniques.

CI/CD

Understanding the CI/CD pipeline implemented for the project, which automates the building, testing, and deployment processes. This topic will cover tools like GitHub Actions and their role in maintaining code quality and continuous delivery.

Security

Understanding security considerations within the Blazor application, particularly those related to user input validation and preventing XSS vulnerabilities. This topic will cover security best practices for web applications.

Code Structure and Design Patterns

Exploring the overall code structure and design patterns used in the project, including object-oriented principles, dependency injection, and modular design. This topic will provide a high-level understanding of how the codebase is organized and how components interact.