Game Loop and Animation
Overview
The game loop in this project aims to achieve a consistent 60 frames per second (FPS) animation rate. It manages frame rate, timing, and optimizes performance to provide a smooth gameplay experience.
Source: src/PacMan.Blazor/Client/Program.cs
Source: src/PacMan.Blazor/Client/Game/Game.cs
Source: src/PacMan.Blazor/Client/Game/GameLoop.cs
Frame Rate Management
The game loop uses a timer to regulate the game’s speed and maintain a consistent frame rate.
Source: src/PacMan.Blazor/Client/Game/GameLoop.cs
Example:
// GameLoop.cs
public void Start()
{
// Start a timer to run the game loop at 60 FPS.
Timer = new Timer(Update, null, 0, 16); // 1000 ms / 60 FPS = 16.66 ms
}
Timing
The game loop uses a DateTime
object to track the time elapsed since the last frame. This information is used to calculate the game’s speed and perform game updates.
Source: src/PacMan.Blazor/Client/Game/GameLoop.cs
Example:
// GameLoop.cs
private void Update(object state)
{
// Calculate elapsed time.
ElapsedTime = DateTime.Now - LastUpdateTime;
LastUpdateTime = DateTime.Now;
// Perform game updates.
Game.Update(ElapsedTime.TotalSeconds);
}
Optimization
The game loop aims to optimize performance by minimizing unnecessary calculations and updates. The Update
method performs only the necessary updates based on the elapsed time.
Source: src/PacMan.Blazor/Client/Game/GameLoop.cs
Example:
// GameLoop.cs
private void Update(object state)
{
// Only perform game updates if necessary.
if (ElapsedTime.TotalSeconds >= Game.Speed)
{
// Perform game updates.
Game.Update(ElapsedTime.TotalSeconds);
}
}
Animation
The game uses CSS animations and transitions to create visual effects. The Update
method triggers animation updates by setting appropriate CSS classes.
Source: src/PacMan.Blazor/Client/Game/Game.cs
Example:
// Game.cs
public void Update(double elapsedTime)
{
// Update game state based on elapsed time.
// ...
// Trigger animation updates by setting appropriate CSS classes.
if (PacMan.State == PacManState.Moving)
{
PacMan.CssClass = "pac-man moving";
}
else
{
PacMan.CssClass = "pac-man";
}
}
Conclusion
This project demonstrates a robust game loop that effectively manages frame rate, timing, and animation updates to ensure a smooth and consistent gameplay experience.