Game Logic
Pac-Man Movement:
- Movement: Pac-Man moves in four directions: up, down, left, and right. The direction is determined by the user’s input.
- Collision Detection: Pac-Man’s movement is restricted by walls and other obstacles in the game. The game checks for collisions before moving Pac-Man. If a collision is detected, Pac-Man’s movement is stopped.
- Source: PacMan.Blazor/Pages/Game.razor.cs
// ... Inside the MovePacMan method
if (CanMovePacMan(direction, gameGrid))
{
// Move Pac-Man
// ...
}
Ghost Movement:
- Ghost Movement: Ghosts move randomly around the game board. Their movement is restricted by walls and other obstacles.
- Target: The ghosts’ movement is influenced by their target, which can be either a Pac-Man or a corner of the board.
- Source: PacMan.Blazor/Pages/Game.razor.cs
// ... inside the MoveGhosts method
// Move each ghost based on its current target
foreach (var ghost in ghosts)
{
// ...
// Select the next direction for the ghost
// ...
}
Scoring System:
- Points: Pac-Man scores points by eating dots, power pellets, and ghosts.
- Dot: Each dot is worth 10 points.
- Power Pellet: Each power pellet is worth 50 points.
- Ghost: The value of a ghost increases with each level.
- Source: PacMan.Blazor/Pages/Game.razor.cs
// ... inside the UpdateScore method
// ...
// Calculate score based on the type of item eaten
// ...
Game Levels:
- Level Progression: The game progresses through multiple levels. Each level increases in difficulty, with the ghosts moving faster and more aggressively.
- Source: PacMan.Blazor/Pages/Game.razor.cs
// ... inside the StartGame method
// ...
// Set the initial game level and load the appropriate level
// ...