C# and .NET

This outline provides an overview of C# and .NET as used within the Pac-Man Blazor project.

C# Fundamentals

C# is the programming language used for the backend logic of the game. It’s a powerful, object-oriented language that offers features such as:

  • Data Types: C# supports a wide range of data types like int, float, string, bool, and more.
  • Variables: Variables are used to store data and are declared using the var keyword.
  • Operators: C# provides various operators for arithmetic, comparison, logical, and bitwise operations.
  • Control Flow: The language supports common control flow structures such as if, else, switch, for, foreach, and while.
  • Methods: Methods are blocks of code that perform specific actions. They are defined using the public or private access modifiers, followed by the return type, method name, and parameters.

Object-Oriented Programming (OOP)

C# is an object-oriented programming language, which provides a structured way to organize code and data. Key concepts include:

  • Classes: Blueprints for creating objects, defining data members (fields) and methods.
  • Objects: Instances of classes, containing specific data and behavior.
  • Inheritance: Allows classes to inherit properties and methods from parent classes, promoting code reusability.
  • Polymorphism: Enables objects of different classes to be treated as objects of a common base class.
  • Encapsulation: Hides internal data and methods of a class, exposing only controlled access through public interfaces.

.NET Framework

The .NET Framework is a powerful runtime environment that provides a set of libraries and tools for developing applications.

  • Namespaces: Organize code into logical groups. .NET provides namespaces like System, System.Collections, System.IO, System.Net, and more.
  • Classes and Interfaces: The .NET Framework offers a wealth of pre-built classes and interfaces for various functionalities.
  • NuGet: A package manager for .NET, allowing you to easily add and manage third-party libraries.

Examples

Data Types and Variables:

// Declaring variables of different data types
          int score = 0;
          float speed = 1.5f;
          string playerName = "Pac-Man";
          bool isGameOver = false; 
          

Methods:

// Method to calculate the score
          public int CalculateScore(int points)
          {
              score += points;
              return score;
          }
          

Classes and Objects:

// Class representing a Pac-Man character
          public class PacMan
          {
              public int X { get; set; }
              public int Y { get; set; }
              public Direction Direction { get; set; }
          
              public void Move()
              {
                  // Logic to move Pac-Man based on its direction
              }
          }
          
          // Creating an instance of Pac-Man
          PacMan pacMan = new PacMan();
          pacMan.X = 10;
          pacMan.Y = 10;
          pacMan.Direction = Direction.Right;
          pacMan.Move(); 
          

Using .NET Libraries:

// Using System.IO to read a file
          using System.IO;
          
          // Reading a text file
          string text = File.ReadAllText("gamedata.txt"); 
          

Conclusion

By understanding the fundamentals of C# and the .NET framework, you can effectively work with the backend logic and data structures of the Pac-Man Blazor game. Remember to leverage the power of OOP and explore the wide range of libraries available through .NET for building robust and feature-rich applications.