Properties and Features
This section outlines how Krypton UI elements and features are customized and integrated into the game’s interface.
Properties
The Properties
class is designed to encapsulate various attributes related to Krypton UI elements. It serves as a central hub for configuring and managing properties across different UI elements.
Source: Assets/Krypton/Controls/Properties.cs
public class Properties
{
// ...
public KryptonColor TableControlBack;
// ...
}
Features
The Features
class, similar to Properties
, provides a mechanism for managing various UI features. These features can modify the behavior and appearance of Krypton UI elements in diverse ways.
Source: Assets/Krypton/Controls/Features.cs
public class Features
{
// ...
public bool ShowToolTips;
// ...
}
Customization and Integration
The Properties
and Features
classes work together to enable customization and integration of Krypton UI elements.
Source: Assets/Krypton/Controls/KryptonControlBase.cs
public class KryptonControlBase : Control
{
// ...
protected override void OnPaint(PaintEventArgs e)
{
// ...
// Access Properties and Features
var properties = Properties;
var features = Features;
// ...
}
}
Example: Customizing a Button
// Access Properties and Features
var properties = KryptonButton.Properties;
var features = KryptonButton.Features;
// Customize Button Appearance
properties.ButtonBack.Color1 = Color.Green;
properties.ButtonBack.Color2 = Color.LimeGreen;
// Enable Tooltips
features.ShowToolTips = true;
// Set Tooltip Text
KryptonButton.ToolTip.ToolTipTitle = "Custom Button";
KryptonButton.ToolTip.ToolTipBody = "This is a custom button.";
Example: Integrating a Krypton Control into a Game Interface
// Create a Krypton Button instance
KryptonButton button = new KryptonButton();
// Set button text
button.Text = "Start Game";
// Add the button to the game's UI
// (Specific integration methods will depend on your game engine)
// ...