Properties and Features

This section outlines how Krypton UI elements and features are customized and integrated into the game’s interface.

Properties

The Properties class is designed to encapsulate various attributes related to Krypton UI elements. It serves as a central hub for configuring and managing properties across different UI elements.

Source: Assets/Krypton/Controls/Properties.cs

public class Properties
          {
              // ...
              public KryptonColor TableControlBack;
              // ...
          }
          

Features

The Features class, similar to Properties, provides a mechanism for managing various UI features. These features can modify the behavior and appearance of Krypton UI elements in diverse ways.

Source: Assets/Krypton/Controls/Features.cs

public class Features
          {
              // ...
              public bool ShowToolTips;
              // ...
          }
          

Customization and Integration

The Properties and Features classes work together to enable customization and integration of Krypton UI elements.

Source: Assets/Krypton/Controls/KryptonControlBase.cs

public class KryptonControlBase : Control
          {
              // ...
              protected override void OnPaint(PaintEventArgs e)
              {
                  // ...
                  // Access Properties and Features
                  var properties = Properties;
                  var features = Features;
                  // ...
              }
          }
          

Example: Customizing a Button

// Access Properties and Features
          var properties = KryptonButton.Properties;
          var features = KryptonButton.Features;
          
          // Customize Button Appearance
          properties.ButtonBack.Color1 = Color.Green;
          properties.ButtonBack.Color2 = Color.LimeGreen;
          
          // Enable Tooltips
          features.ShowToolTips = true;
          
          // Set Tooltip Text
          KryptonButton.ToolTip.ToolTipTitle = "Custom Button";
          KryptonButton.ToolTip.ToolTipBody = "This is a custom button.";
          

Example: Integrating a Krypton Control into a Game Interface

// Create a Krypton Button instance
          KryptonButton button = new KryptonButton();
          
          // Set button text
          button.Text = "Start Game";
          
          // Add the button to the game's UI
          // (Specific integration methods will depend on your game engine)
          // ...