Management Outline
This outline covers the management of game assets, including textures, sounds, and level data in the OGLR project.
Asset Loading
Asset loading in OGLR leverages the oglr_asset_manager
module to handle loading and caching game assets. This module features a central registry that keeps track of all loaded assets.
- Source Code: oglr_asset_manager.cpp
Asset Management:
1. Loading:
- The
oglr_asset_manager
module serves as the primary interface for loading assets, providing a unified approach for various asset types. - It employs a caching mechanism to prevent redundant loading, ensuring efficient access to assets.
2. Asset Storage:
- The
oglr_asset_manager
maintains a registry to track all loaded assets, facilitating easy access and management.
3. Asset Types:
Textures: OGLR uses OpenGL for texture management, leveraging the
oglr_texture_manager
to handle loading, creation, and caching of textures.- Source Code: oglr_texture_manager.cpp
Sounds: Sound asset loading is handled through the
oglr_sound_manager
module, which interacts with a sound engine, such as OpenAL or FMOD.- Source Code: oglr_sound_manager.cpp
Level Data: OGLR allows for loading and managing level data, including geometries, materials, and entities.
- Source Code: oglr_level_manager.cpp
Asset Management Examples:
1. Loading a Texture:
// Load a texture using the asset manager
oglr_texture_t* texture = oglr_asset_manager_load_texture("path/to/texture.png");
// Check if the texture loaded successfully
if (texture) {
// Use the texture
} else {
// Handle loading error
}
2. Playing a Sound:
// Load a sound using the asset manager
oglr_sound_t* sound = oglr_asset_manager_load_sound("path/to/sound.ogg");
// Check if the sound loaded successfully
if (sound) {
// Play the sound
oglr_sound_manager_play_sound(sound);
} else {
// Handle loading error
}
3. Loading a Level:
// Load a level using the asset manager
oglr_level_t* level = oglr_asset_manager_load_level("path/to/level.json");
// Check if the level loaded successfully
if (level) {
// Access level data
// ...
} else {
// Handle loading error
}
Unloading Assets
The oglr_asset_manager
module also provides mechanisms for unloading assets. This process removes the asset from the registry and potentially frees the underlying resources.
Example:
// Unload a texture
oglr_asset_manager_unload_texture(texture);
// Unload a sound
oglr_asset_manager_unload_sound(sound);
// Unload a level
oglr_asset_manager_unload_level(level);
Additional Information
The asset management system in OGLR offers flexibility and extensibility to accommodate various game asset types and loading requirements. For more in-depth details, refer to the source code of the oglr_asset_manager
module and related asset type management modules.