Management Outline

This outline covers the management of game assets, including textures, sounds, and level data in the OGLR project.

Asset Loading

Asset loading in OGLR leverages the oglr_asset_manager module to handle loading and caching game assets. This module features a central registry that keeps track of all loaded assets.

Asset Management:

1. Loading:

  • The oglr_asset_manager module serves as the primary interface for loading assets, providing a unified approach for various asset types.
  • It employs a caching mechanism to prevent redundant loading, ensuring efficient access to assets.

2. Asset Storage:

  • The oglr_asset_manager maintains a registry to track all loaded assets, facilitating easy access and management.

3. Asset Types:

  • Textures: OGLR uses OpenGL for texture management, leveraging the oglr_texture_manager to handle loading, creation, and caching of textures.

  • Sounds: Sound asset loading is handled through the oglr_sound_manager module, which interacts with a sound engine, such as OpenAL or FMOD.

  • Level Data: OGLR allows for loading and managing level data, including geometries, materials, and entities.

Asset Management Examples:

1. Loading a Texture:

// Load a texture using the asset manager
          oglr_texture_t* texture = oglr_asset_manager_load_texture("path/to/texture.png");
          
          // Check if the texture loaded successfully
          if (texture) {
            // Use the texture
          } else {
            // Handle loading error
          }
          

2. Playing a Sound:

// Load a sound using the asset manager
          oglr_sound_t* sound = oglr_asset_manager_load_sound("path/to/sound.ogg");
          
          // Check if the sound loaded successfully
          if (sound) {
            // Play the sound
            oglr_sound_manager_play_sound(sound);
          } else {
            // Handle loading error
          }
          

3. Loading a Level:

// Load a level using the asset manager
          oglr_level_t* level = oglr_asset_manager_load_level("path/to/level.json");
          
          // Check if the level loaded successfully
          if (level) {
            // Access level data
            // ...
          } else {
            // Handle loading error
          }
          

Unloading Assets

The oglr_asset_manager module also provides mechanisms for unloading assets. This process removes the asset from the registry and potentially frees the underlying resources.

Example:

// Unload a texture
          oglr_asset_manager_unload_texture(texture);
          
          // Unload a sound
          oglr_asset_manager_unload_sound(sound);
          
          // Unload a level
          oglr_asset_manager_unload_level(level);
          

Additional Information

The asset management system in OGLR offers flexibility and extensibility to accommodate various game asset types and loading requirements. For more in-depth details, refer to the source code of the oglr_asset_manager module and related asset type management modules.