To build and start the stevedunn/oglr project, follow the steps below carefully to ensure a successful setup.

Prerequisites

Ensure you have the following installed on your development environment:

  • .NET SDK (compatible version as per the project requirements)
  • A code editor (e.g., Visual Studio or any IDE that supports C#)

Cloning the Repository

First, clone the repository to your local machine using the following command:

git clone https://github.com/stevedunn/oglr.git

Navigate into the project directory:

cd oglr

Restore Dependencies

Before building the project, restore the dependencies specified in the project manifest. Use the .NET CLI for this purpose:

dotnet restore

This command will download and install all necessary packages defined in the project.

Build the Project

After restoring the dependencies, you can build the project. Execute the following command:

dotnet build

This command compiles the project, generating the necessary binaries. Check for any errors during this process. If the build is successful, you will see a message indicating a successful compilation.

Running the Project

To start the project, use the .NET CLI with the following command:

dotnet run

This will run the application, and you should see its output in the terminal. Ensure that the required services and configurations are properly set up, as mentioned in the project’s configuration files.

Additional Configuration (if necessary)

If the project requires additional configurations (such as environment variables or specific settings), modify the necessary configuration files before running the project. Typically, these can be found in the project root or under specific folders.

Verifying the Setup

Once the project is running, navigate to the specified endpoint or URL (as documented in the project’s README or related documents) to verify that the application is functioning correctly.

Conclusion

Follow these steps diligently to build and start the stevedunn/oglr project successfully. Ensure to address any compiling issues in the build process by checking the console logs for clues regarding missing references or other potential problems.

Source: Information derived from the stevedunn/oglr repository.