Object-Oriented Programming
This outline provides an overview of the object-oriented programming principles used in the generic-math-examples codebase.
The codebase utilizes objects and classes to structure and organize the code. Classes are blueprints for creating objects, which are instances of those classes.
Key OOP Concepts
Classes:
- Define the structure and behavior of objects.
- Encapsulate data (fields) and methods that operate on that data.
- Example:
RomanNumeral.cs
defines theRomanNumeral
class, which represents Roman numeral values.
Objects:
- Instances of classes, created using the
new
keyword. - Represent specific entities within the program.
- Example:
Numeral.Create('0');
creates an object of theNumeral
class.
- Instances of classes, created using the
Inheritance:
- Allows creating new classes (derived classes) based on existing classes (base classes).
- Derived classes inherit properties and methods from their base classes.
- Example: If a
Number
class is defined, aRomanNumeral
class could inherit from it.
Polymorphism:
- Ability to perform actions differently depending on the type of object.
- Allows for code flexibility and extensibility.
- Example: A method that accepts a list of numbers can operate on different types of numbers (integers, Roman numerals, etc.).
Code Examples
Program.cs
:- Demonstrates the creation and use of objects.
- Uses the
InvariantParse
method to parse strings into objects. - Example:
var name = InvariantParse("Fred");
creates aName
object.
RomanNumeral.cs
:- Defines the
RomanNumeral
class, which represents Roman numeral values. - Implements the
IParseable
interface to enable parsing of Roman numeral strings. - Example:
Numeral.Parse("V", null)
creates aNumeral
object from the Roman numeral “V.”
- Defines the
Name.cs
:- Defines the
Name
class, which represents a name. - Implements the
IParseable
interface to enable parsing of name strings. - Example:
var name = InvariantParse("Fred");
creates aName
object.
- Defines the
Benefits of OOP
- Modularity: Code is organized into reusable components.
- Maintainability: Code is easier to understand and modify.
- Extensibility: New features can be added without affecting existing code.
- Reusability: Code can be reused in different parts of the application or in other projects.
Top-Level Directory Explanations
obj/ - Temporary directory that stores compiled intermediate files during the build process.
obj/Debug/ - Temporary directory for debug versions of the compiled intermediate files.
obj/Debug/net6.0/ - Temporary directory for debug versions of the compiled intermediate files for .NET 6.0.